monster types

MONSTER TYPES
There are 17 monster types. Below, I will list the types and their physical and behavioural traits, and you must choose at least 5 traits for your transformation, except for their food cravings which are all mandatory. Obviously, you can choose all of the traits if you want. I will also list some animals and similar monsters you can draw inspiration from, but anything similar not on the list is also fine for inspiration. Strap in, this is a long page.
The list is as follows: (CTRL+F to find your trait list)
VAMPIRE, WERECREATURE, ZOMBIE, ANGEL
DEVIL, DRYAD, CLOWN, CENTAUR
KAIJU, MERCREATURE, VALKYRIE, BROWNIE
DRAGON, SLIME, ANIMATRONIC, ALIEN
GHOUL (only able to be bought or to get by dying)
VAMPIRE
TRAIT LIST:
† Sharp teeth, in any sort of combination from just a pair of fangs to the entire mouth full of shark teeth.
† Sharp nails.
† Pale/white/iridescent skin.
† Red/Pink/Yellow eyes that glow when feeding or emotional.
† Weak to sunlight/garlic/and other classic Vampire repellents.
† Bat like features, from just the nose and ears to a full humanoid-bat creature.
† Rat like features, such as whiskers and teeth, all the way to a full humanoid-rat if you wish.
† Long limbs, or about a foot in height can be gained.
† Feasts on human blood
ANIMALS YOU MAY DRAW INSPIRATION FROM:
Bats, rats.
MONSTERS YOU MAY DRAW INSPIRATION FROM:
Vampire, Jiangshi, Chupacabra, Manananggal, etc.
WERECREATURE
TRAIT LIST:
† Sharp teeth, in any sort of combination from just a pair of fangs to the entire mouth full of shark teeth.
† Sharp nails/claws.
† Fur growth on any part of the body.
† Eyes that glow when feeding or emotional.
† Animalistic features that can range from having ears, a snoot and a tail to being half or fully anthropomorphic. Weres must look mostly animalistic, however you do not have to stick to the traditional werewolf. They can be werecats, weredogs, weremonkeys, werewhatevers as long as they are mammals. Nothing that can fly, no fish, no bugs, no lizards. If they have a snoot they may be able to have a keen sense of smell.
† Weak to silver and other classic Werewolf repellents.
† Easily sent into an uncontrollable rage.
† The need to imprint on another creature and be loyal to them.
† Long limbs, or about a foot in height can be gained.
† Able to eat 5 times than a normal creature could.
† Rapid muscle growth. You'll be sporting that six pack in no time!
† Needs to eat human meat.
ANIMALS YOU MAY DRAW INSPIRATION FROM:
Any mammal.
MONSTERS YOU MAY DRAW INSPIRATION FROM:
Werewolf, werebear, were anything, almost.
ZOMBIE
TRAIT LIST:
† Teeth begin to fall out. Can lose only one, to all teeth.
† Skin begins to rot and fall off.
† Body parts rot and fall off.
† Eyes that glow at all times.
† An intense need for brains.
† A body odor that resembles that of a dead body.
† A constant feeling of fatigue.
† Brain fog. Your character has a harder time processing things as fast as they used to, and can sometimes find it hard to come up with responses.
† Constant, aching pain throughout their body. It's tough being dead.
† A compulsion to keep the skin covered. Any material will do. (Think a mummy.)
† Slow at walking, running, etc.
† Weak to fire
† Must eat human brains.
ANIMALS YOU MAY DRAW INSPIRATION FROM:
None applicable.
MONSTERS YOU MAY DRAW INSPIRATION FROM:
Zombie, skeleton, mummy, etc.
ANGEL
TRAIT LIST:
† Can gain up to two extra pairs of arms.
† Can gain up to three pairs of wings that will help them fly like a bird.
† Body may be humanlike, like the usual Angel design, or they may have their body transform into that if a circular shape or wheel like the throne, or you may mix the two forms however way you want. A throne-like shape for the head only, for example.
† Hair may turn a bright, iridescent white that gives off a faint or bright glow especially in dark areas. Other parts of the body may also give off a glow such as eyes, mouth, teeth, fingernails, wings, and there can be a glow that shines from underneath the skin.
† May gain an extreme sense of justice, and feel the need to punish or at least make passive aggressive comments towards people who they feel have slighted them or done something they disapprove of.
† Can have up to three halos of any shape, size, or color. Halos may be placed anywhere on, around, or near the body.
† Longer limbs, can gain up to three feet in height.
† Multiple eyes, as many as you'd like and they can all function like normal eyes or only a few select eyes can.
† Obsession with numbers, especially if they repeat.
† The need to do good deeds, however it's all up to your character what they consider Good.
† An innate disgust for Devil creatures.
† A hunger for human energy.
ANIMALS YOU MAY DRAW INSPIRATION FROM:
Birds for the wings.
MONSTERS YOU MAY DRAW INSPIRATION FROM:
Angel, peri, nephil, seraph, archangel, throne, cherub, etc.
DEVIL
TRAIT LIST:
† Sharp teeth. Can be just a pair of fangs or sharp like shark teeth.
† Scales, spines, or other bony protrusions.
† Up to three pairs of wings that can help them fly like a bird/bat.
† Eyes that glow at all times.
† Colored sclera.
† Horns, as many as you want.
† Hoofed feet or goat legs.
† Tail, with or without a spade at the end. Can also have fur at the end of the tail.
† A higher body temperature, and heat/fire resistance.
† Long limbs, can gain up to a foot in height.
† The need to commit sins. It depends entirely on your character's own perception of sin.
† An innate disgust for Angel creatures.
† Weakness to salt, sage, exorcisms, and other stereotypical Devil repellents.
† Hungry for human souls.
ANIMALS YOU MAY DRAW INSPIRATION FROM:
Bats, lizards, birds (wings), big cats (paws, tails, lion manes).
MONSTERS YOU MAY DRAW INSPIRATION FROM:
Devil, demon, oni, incubus/sucubus, imp, ifrits, etc.
DRYAD
TRAIT LIST:
† Sharp teeth. Can be just a pair of fangs or sharp like shark teeth.
† Scales, spines, or other bark/bone/thorn protrusions.
† Hair made of plants.
† Skin turns into the colour of a plant of your choice, can also grow into the texture of bark or leaves.
† Can glow at any points on the body, think of mushrooms that glow.
† Colored sclera.
† Vines growing out of any part of the body, as many vines as you'd like.
† Feet/legs that are made of roots.
† Able to excrete poison from glands if they have poisonous plants on their person.
† Comfortable most in a "familiar" environment. A grassy area for those made of common plants, a swampy area for plants that grow in water. A desert for cactus creatures.
† A need for sunlight and water.
† Must eat human energy to survive.
ANIMALS YOU MAY DRAW INSPIRATION FROM:
Plants.
MONSTERS YOU MAY DRAW INSPIRATION FROM:
Dryad, nymph, ent, spriggan, mandrakes, etc
CLOWN
TRAIT LIST:
† Face markings, or "makeup", will appear on character's faces. This is your clown makeup.
† May grow a big, round nose that squeaks or honks when it's squeezed. Any color.
† Hair, eyes, skin, and inside of the mouth may change colors depending on clown type. Vibrant and saturated colors for your average clown, monotone for your mimes.
† Can be a Scary Clown, which grow stronger at the sound of screams and crying and grows weaker at the sound of laughter. Or could be a Good Clown, which grow stronger at the sound of laughter and joy and grows weak at the sound of anguish.
† Able to unhinge jaw and put items down throat as needed. The wording is weird but think swallowing swords. They can't digest items, so they must get them back out if they don't want some really bad consequences.
† Oversized hands and/or feet.
† An obsession with dressing like a clown. To the point where they cannot think about anything else until they are in their approved stage outfit.
† Hair that defies usual hair logic. Huge hair, hair made of yarn strands (like Raggedy Ann), hair that defies gravity with extremely specific shapes, etc.
† The ability to mime so realistically that it's almost as if the invisible objects were there.... but they're not.
† A prankster attitude. Clowns of all kinds love to play pranks, that range from completely harmless to Saw Style Torture.
† Long limbs, can gain up to a foot in height.
† Can contort enough to fit into small spaces.
† Very social, to the point where being alone makes them extremely uncomfortable or even scared.
† Amazing performance skills. They can now perform tasks they never even dreamed of. Singing, dancing, acrobatics, acting-- they can do it all.
† Scary balance. They can walk along something as thin and fragile as a spiderweb. These skills come in handy for parkour.
† They eat human bones.
ANIMALS YOU MAY DRAW INSPIRATION FROM:
None..
MONSTERS YOU MAY DRAW INSPIRATION FROM:
Clown, circus clown, pierrot, jester, mime, rodeo, harlequin, etc.
CENTAUR
TRAIT LIST:
† Limbs replaced with those of an animal. Typically for these kinds of creatures, the lower half is replaced entirely with the body of a mammal. Horse, big cat, elephants, giraffes, anything like that. Spiders and centipedes for arachnids and snakes for lamia.
† The head (face, really) must retain it's original shape and form. Unlike weres which have animalistic features in their face, the centaurs do not as they are more like half-animal half-not. For example, you may have a horse with a human head as your centaur.
† Sharp teeth. Fangs, or in the style of shark teeth.
† Immunity to poisons, alcohol, caffeine etc.
† Eyes that glow when they become emotional.
† Natural sense of direction.
† A pair of horns or antlers.
† A knack for music.
† An uncontrollable rage-mode that is triggered when upset to intense levels.
† An inflated sense of pride.
† The ability to spin webs and climb up walls.
† A hunger for human meat.
ANIMALS YOU MAY DRAW INSPIRATION FROM:
Any mammal. Spiders, scorpions, centipedes for arachnids. Snakes.
MONSTERS YOU MAY DRAW INSPIRATION FROM:
Centaur, arachnid, minotaur, satyr/fawn, lamia, etc.
KAIJU
TRAIT LIST:
† Sharp teeth. Can be just a pair of fangs or sharp like shark teeth.
† Long limbs, can grow an extra 5 feet.
† An uncontrollable rage-mode that is triggered when upset to intense levels.
† Big feet.
† Fur or scale growth all over the body. The only parts left without fur/scales include the area around the eyes, nose, mouth. And the palms of hands and feet.
† Can have one big eye instead of a pair of eyes on the face.
† Can grow a big lizard tail.
† Naturally clumsy, tend to destroy anything in path even on accident.
† Extremely sensitive feelings. Tend to feel more empathetic than the other creatures, as well as easier to hurt.
† Good with animals. Not the ability to talk or control them, but they have a soothing presence for animals.
† The ability to withstand extreme temperatures.
† The need to eat human meat.
ANIMALS YOU MAY DRAW INSPIRATION FROM:
Primates and reptiles.
MONSTERS YOU MAY DRAW INSPIRATION FROM:
Yeti, bigfoot/sasquatch, cyclops, giant, skunk ape, godzilla-esque creature (kaiju), king kong-esque creature (also a kaiju).
MERCREATURE
TRAIT LIST:
† Sharp teeth. Can be just a pair of fangs or sharp like shark teeth.
† Scales, spines, or other bony protrusions.
† Long limbs.
† Lower body replaced with the lower half of an aquatic creature.
† Horse-like features.
† Hair made of seaweed or other aquatic plantlife.
† Parts of the body may glow.
† May have spines that have glowing tips at the end, like the angler fish.
† Able to breathe underwater.
† An obsession with drowning other creatures.
† A beautiful singing voice.
† Ability to swim like a pro.
† Eats human energy.
ANIMALS YOU MAY DRAW INSPIRATION FROM:
Any creature that lives in the water including seals + any horse or zebra for kelpies.
MONSTERS YOU MAY DRAW INSPIRATION FROM:
Mermaid, sirens, kelpie, selkie, hippocampus, etc.
VALKYRIE
TRAIT LIST:
† Sharp teeth. Can be just a pair of fangs or sharp like shark teeth.
† Bird-like features.
† One pair of wings and the ability to fly like a bird with them.
† Eyes that glow at night.
† Colored sclera.
† Long necks.
† Hoarding/nesting instinct..
† Craves solving puzzles and challenges, is quite good at them too.
†. Hollowed bones, which makes your character much lighter.
† Enjoys eating bugs.
† Short attention span. They need constant stimuli and can often act out if they are bored.
† Extremely claustrophobic, to the point where they won't be able to think clearly until they are in a wide, open area.
† Survives on human flesh.
ANIMALS YOU MAY DRAW INSPIRATION FROM:
Birds.
MONSTERS YOU MAY DRAW INSPIRATION FROM:
Valkyrie, harpy, tengu, pheonix, etc.
BROWNIE
TRAIT LIST:
† Sharp teeth. Can be just a pair of fangs or sharp like shark teeth.
† Shrunken down in size, no smaller than 6 inches tall.
† Obsessed with keeping their area clean. Will clean other people's spaces if they feel it's too cluttered.
† Sensitive to nature. Has a very strong dislike for those who disrespect it.
† Big, pointed ears.
† A big, pointed hat that grows in and cannot be removed like a Gnome's hat. Any color.
† Facial hair that cannot be shaved.
† Penchant for pulling pranks and tricks on other creatures.
† Are excellent at creating tunnels, and complex tunnel systems.
† Insect wings and the ability to fly like a bug.
† A glittery, sparkly dust that sprinkles off your body when you move.
† Need to eat human meat.
ANIMALS YOU MAY DRAW INSPIRATION FROM:
Bugs for wings.
MONSTERS YOU MAY DRAW INSPIRATION FROM:
Brownies, borrowers, gnomes, elves, dwarves, pixies, fairies, etc.
DRAGON
TRAIT LIST:
† Sharp teeth. Can be just a pair of fangs or sharp like shark teeth.
† Scales, spines, or other bony protrusions.
† One pair of wings that can help them fly like a bird/bat. (Cannot have if sea dragon.)
† Eyes that glow at all times.
† Colored sclera.
† Horns, as many as you want.
† Hoofed feet or deer legs.
† Tail.
† A higher body temperature, and heat/fire resistance. (cannot if sea dragon)
† Long snake like body.
† Breathe underwater (sea dragon).
† An intense obsession with shiny or expensive objects and a need to hoard them.
† Full of pride.
† Really good intuition/gut instinct.
† Hungry for human meat.
ANIMALS YOU MAY DRAW INSPIRATION FROM:
Lizards, snakes, amphibians, deer, birds and bats for wings.
MONSTERS YOU MAY DRAW INSPIRATION FROM:
Northern dragons, Eastern dragons, Qilin, Wyvern, fudog, salamander, sea dragon, etc.
SLIME
TRAIT LIST:
† Body is translucent. Can be a little translucent or completely clear.
† Body is made up of a slimy substance. You may choose how slimy this may be. They could be entirely made of slime to the point where they have no bones and can squeeze through small cracks and into small openings, or you could have only their skin and muscle be slime, with their bones and organs visible inside. The gem acts like a nucleus.
† Leaves a sticky, colourful residue behind.
† Has a slimy tail/lower body is half slime.
† Eyes migrate into stocks on the top of their heads.
† Cannot digest normal food. It simply falls out of their slimy body.
† Can secrete a poisonous goop out of their skin/slime.
† Can grow a shell like a snail, clam, etc.
† Slow at walking, running, etc. The slimier they are, the slower they are.
† Must consume human energy to survive.
ANIMALS YOU MAY DRAW INSPIRATION FROM:
Slugs, snails, sea cucumber, jellyfish, clams, and anything else slimy,
MONSTERS YOU MAY DRAW INSPIRATION FROM:
Slimes. Just.... slimes. Anything slimy.
ANIMATRONIC
TRAIT LIST:
† Innards are replaced with non-organic materials. Metals, wires, plastics, rocks, recycled goods, wood, etc.
† The skin is made of non-organic materials. Metals, wires, plastics, rocks, recycled goods, wood, etc.
† The blood is "replaced" with a fuel source. It's still the same colour as your mana, but with the same consistency of things like oil, plasma, nuclear waste and the like.
† Limbs replaced with robotic/plastic/fake ones of some kind. You may use this to make cyborgs, ball jointed dolls, full robots, etc.
† A voice that sounds synthetically made. Robotic, AI Generated, etc.
† Reading and expressing emotions is difficult.
† A weakness to water.
† Bones are replaced by a metal endoskeleton.
† An outer shell that goes over the endoskeleton. Think Five Nights at Freddy's and how they have segmented parts that go over their insides. They can look like anything you want whether it be an animal with soft fur, a rubber faced animatronic, a doll version of themselves, etc etc. Animatronics are not just like the ones you can find in a diner, and I encourage you to be creative!
† The urge to obey any and every command someone gives you.
† The urge to sing and play instruments with other animatronics as if you're in a band.
† Must eat human meat.
ANIMALS YOU MAY DRAW INSPIRATION FROM:
Any animal you would like including birds, fish, bugs, and mythical ones. Remember, this is for animatronics like the ones in FNAF or other animal based ones.
MONSTERS YOU MAY DRAW INSPIRATION FROM:
Robots, cyborgs, marionettes/puppets, stone golems, living animatronics, etc.
ALIEN
TRAIT LIST:
† Sharp teeth, in any sort of combination from just a pair of fangs to the entire mouth full of shark teeth.
† Sharp nails.
† Patterns with any shapes or colours on the skin.
† Scales, spines, or other bony protrusions.
† Eyes that glow at all times.
† Colored sclera.
† Multiple eyes.
† Horns, as many as you want.
† Feet and hands can have as many or little fingers/toes as you want.
† Tail(s).
† Long limbs, and/or about a foot in height can be gained or removed.
† Many limbs or limbs replaced with/an addition of tentacles.
† Parts of the body may glow.
† Loves everything outer space.
† Has an insatiable curiosity.
† Eats human brains.
ANIMALS YOU MAY DRAW INSPIRATION FROM:
Honestly just about anything. Octopi, jellyfish, and deep sea creatures are popular for alien designs if you need ideas.
MONSTERS YOU MAY DRAW INSPIRATION FROM:
All aliens.
GHOUL (only through dying or regains can you be a Ghoul.)
TRAIT LIST:
† Spectral image. The body will take the form of an intangible spirit, their body translucent and their legs may be replaced with a whispy tail. They may choose to make their body solid at any time for up to 24 hours at one time.
† They may glow from any part of the body. Any color.
† May phase through walls, objects, and other living creatures.
† Limbs may be missing, or separated from the body. They may float in place or be connected to the body with a bright, glowing plasma.
† Chains that are unable to be removed from the body.
† The need to make others as miserable as they are.
† May leave ectoplasm in their wake. Ecotplasm may take the form of a glowy slime, glitter, or mist.
† Presence may cause lights to flicker.
† Weak to salt and smoke.
† Enjoys the darkness, and the feeling of being alone.
† Devours human souls.
ANIMALS YOU MAY DRAW INSPIRATION FROM:
None.
MONSTERS YOU MAY DRAW INSPIRATION FROM:
Ghoul, wraith, lich, ghost, dullahan, etc.